Impact Soundworks Super Audio Cart 2 v1.0.4 KONTAKT
The legendary 8-bit, 16-bit, and 32-bit/64-bit eras of gaming in sample library form.
Exhaustively sampled from 19 distinctive consoles, handhelds, and sound chips.
The first library EVER to delve into platforms like the Nintendo 64, SampleCell II, and PlayStation.
Over 6,000 authentic sound sources, from simple waves to timeless acoustic PCM samples.
Customize, tweak, and transform sounds with a massively powerful synth engine.
The ultimate compendium of video game musical history.
From the Atari 2600 (1977) to the Game Boy Advance (2001), Super Audio Cart 2 encompasses multiple generations of legendary audio hardware — even obscure chips such as the VRC6 (a Japan-only add-on to the Famicom), SampleCell II (a hardware-based sound card), and the MSX Home Computer.
Far beyond mere pulse waves, bleeps, and bloops — although it has plenty of those, too! — Super Audio Cart 2 includes virtually any instrument you can imagine, taken straight from the worlds of your favorite games and systems.
100% authentic and royalty-free.
Many of the included systems used PCM sample playback rather than pure synthesis. We did not ‘rip’ samples from existing games; we spent years painstakingly recreating thousands of classic sounds from scratch using our own sample catalog and careful editing. Where applicable, these sounds were then played back directly from the original hardware for maximum authenticity.
In other words, the sounds in Super Audio Cart 2 are as close as possible to the sounds you remember from your favorite retro games, without any need to worry about copyright infringement or royalties.
Our dream ROMpler comes to life.
Systems like the Nintendo 64 and original PlayStation could play full audio tracks, rather than individual samples. In this era, composers used gear like the Roland JV-1080 and SC-88, Korg M1, Akai S1000, E-mu Proteus, and many others, which were then colored by playback on the consoles themselves to create the distinctive (and now nostalgic) music of this generation.
We followed a similar process to ensure that Super Audio Cart 2 was equal parts authentic and usable. But rather than merely ‘ripping’ sounds from these hardware units, we took an insanely difficult (but much more versatile) path: we created our own virtual dream hardware with its own “Impact Factory Library” (IFL).
The IFL covers all General MIDI sounds and much more, just like the hardware that inspired it. We recorded and edited samples to match the style of a mid-90s sampler.. and then re-sampled them for the N64, PSX, SNES, and GBA, exactly as would have happened for video game music at the time — thus giving us the highest possible authenticity.
These are sounds you’ve never heard before. And yet they will seem immediately nostalgic if you’ve played games from that era or used classic MIDI hardware from the ’80s to the ’90s!
Created by game music fanatics.
Every developer who worked on Super Audio Cart 2 has a deep connection to video game soundtracks. Over the years, we have arranged video game music, studied it, owned an array of consoles and MIDI hardware, and written our own retro-inspired game soundtracks. We are obsessive perfectionists, especially about things we care about, and we care a lot about video game music.
Simply put, this is our ultimate passion project, a true labor of love. It’s everything great about the original Super Audio Cart and its later expansion Super Audio Cart PC, plus so much more.
Follow original console limitations or go way, way beyond.
Sound designers and synth heads, rejoice: Super Audio Cart 2 is far more than a staggeringly huge sample library. It’s also a mega powerful (dare we say Blast Processed) synth/sampler engine with loads of creative sound design possibilities.
Dozens of filter models, fine-tunable control over legato, portamento, and voice behavior, a super deep arpeggiator with gating and sequencer capabilities, step modulation, envelopes, and a four-layer architecture to truly inspire unique patches.
But that’s not all…
MODRIX: The most powerful modulation matrix ever?!
The original Super Audio Cart sported a flexible, versatile mod matrix, but we knew we had to do even better than that with the sequel. Enter MODRIX, the modulation system we developed in-house to offer every kind of movement and control imaginable.
Use a multitude of modulator types like envelopes, LFOs, MIDI values, key ranges, macros, X/Y pads… and connect them to basically any control you can think of: filters, pitch, volume, pan, effects, and even combine multiple routings for the same parameter together for complex, dynamic modulation masterpieces!
MODRIX routings can be tweaked to your heart’s content with curvature controls, min/max depth, adjustable base, and so much more.
Version 1.0.4
– Fixed timing of MIDI note playback
– Further tuning fixes on 115 samples across GBA, N64, PSX and SNES soundsources
NOTE: To take advantage of the tuning fixes in existing DAW projects, the instrument needs to be loaded again in Kontakt!
Version 1.0.3
– Octave offset and tuning fixes for the following soundsources: GBA (Round Synth Piano, Altera DreamX7, Altera Sweet DreamX7, Antique Cymbal), N64 (EP 2, Celeste, Antique Cymbal), PSX (Celeste, Antique Cymbal, Crotales), SNES (Glockenspiel A SAC1, Glockenspiel B SAC1)
– Fixed an issue where individual layer routings were incorrectly summing together and syncing to the same value regardless of settings or modulator source.
NOTE: To take advantage of the tuning and octave offset fixes in existing DAW projects, the instrument needs to be loaded again in Kontakt!
Version 1.0.2
Fixed an issue where mod matrix routings to Console targets would be deleted on snapshot load.
Version 1.0.1
– Various tuning and loop point fixes
– Consistent pitch of tonal soundsources when playing middle C
– Adjusted tagging and names of a number of soundsources
– Reorganized the snapshots to match the adjusted soundsource category tags and names
– Sorting of soundsource names in the browser is now improved (case-sensitivity removed)
– N64 snapshots now load with Bite effect to emulate the DAC
– Use full console names in the browser result list when no console tags are selected
– PSX soundsources Alien Lights, Echo Drops, Echoes, Galaxy Station, Noise Seq 1, Noise Seq 2, Warm Rain, Noise Sweep, Soft Pluck, Wineglass, Glass Pad, Heavy Metal Impact, Metal Pad, Halo Pad, Vox Sweep, Fire Darts and Lament Sweep are now playing correct samples (compared to their GBA, N64 and SNES counterparts)
NOTE #1: To take advantage of the tuning, loop point and consistent middle C pitch fixes in existing DAW projects, the instrument needs to be loaded again in Kontakt!
NOTE #2: Maschine, Komplete Kontrol and Kontakt browsers need to be manually refreshed to take into account the reorganized snapshot structure!
Homepage:-https://impactsoundworks.com/product/super-audio-cart-2/
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Impact_Soundworks_Super_Audio_Cart_2_1_0_4.part1.rar – 2.9 GB
Impact_Soundworks_Super_Audio_Cart_2_1_0_4.part2.rar – 2.9 GB
Impact_Soundworks_Super_Audio_Cart_2_1_0_4.part3.rar – 2.6 GB
Impact_Soundworks_Super_Audio_Cart_2_1_0_4_Update.rar – 334.1 MB



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